What We Liked..
One of the best space sim MMOs to-date
Plenty of content
ships and players
Huge battles are stories worth experiencing
.. and what we didn't
Can be too complex for new players
Grindy in-between fun moments
EVE Online is a legendary space simulation MMO that first launched in 2003. The game puts players in a compelling visual game world that's all about conquering space for your race, corporation and faction. With almost two decades worth of content and updates, EVE Online offers PvE and PvP that's unique in the genre, where both solo players and large guilds can carve our their own fun and history through huge battles where everything is at stake, in addition to exploration, economy, crafting and more. While it's an intricately complex game to get into for new players, the time investment pays off in the long run if you have an end goal in mind. The game is free to play and its microtransactions aren't that intrusive. Overall, it's still a household MMO title and worth playing even today.
What We Liked..
Accurate historical setting with a twist
A blend of MMORTS and base-management elements
.. and what we didn't
Pay to win
Story and lore could be better
Genre: strategy, war, shooter, simulation
Setting: city, historical
Graphics: full 3D
PvP: guild or factions matches or duels PvE PvP
Warpath, developed by Lilith Games, ventures into an alternate World War II scenario where historical accuracy blends with creative liberties. The game showcases impressive 3D graphics and semi-animated cutscenes that set the stage for a conflict against the enigmatic Raven faction, replacing the traditional Axis powers.
Players command a variety of meticulously designed units, including infantry, artillery, tanks, and aircraft, each reflecting authentic World War II equipment.
Gameplay revolves around managing bases and engaging in real-time strategy combat on a hex-based grid, where tactical decisions shape the outcome of battles.
While Warpath excels in presentation and combat mechanics, its adherence to free-to-play mobile game tropes, such as heavily guided base management and a pay-to-win PvP mode, limits its potential for deeper strategic gameplay.
Despite its flaws, Warpath offers a visually compelling experience with historical nods that may appeal to players seeking a mobile MMORTS with accessible gameplay and engaging combat dynamics.
What We Liked..
Impressive graphics and animations
Nice RPG elements
Diverse range of activities and challenges
.. and what we didn't
Heavy focus on microtransactions
Steep learning curve
Lacks some serious innovation
Rise of Kingdoms is a multiplayer online strategy game developed by Lilith Games.
It takes place in a fantasy world where players take on the role of a leader of a small city-state and must build, expand, and defend their kingdom against other players and AI-controlled enemies. The game has gained a lot of popularity since its release and has become one of the most-played strategy games, especially in the mobile gaming market.
One of the most notable features of Rise of Kingdoms is its impressive graphics and animations.
The game is visually stunning, with highly detailed and realistic character models and environments.
The game’s interface is also user-friendly and intuitive, making it easy for players to navigate through the game and access different features.
RoK offers a wide range of customization options, allowing players to personalize their cities and armies to suit their playstyle.
You can choose from a variety of different commanders, each with their unique abilities and specialties: these commanders can then be leveled up and equipped with different equipment to increase their effectiveness in battle, adding some interesting RPG elements to the otherwise well-known MMORTS mechanics.
There is of course an alliance system that allows you to team-up with other players, and work together to conquer other kingdoms and complete more difficult challenges. The alliance system also offers a range of benefits, including shared resources and reinforcements during battles.
While the game is free to play, players are encouraged to spend real money to purchase in-game resources and items. This can make the game feel somewhat pay-to-win, as players who spend more money on the game will have a significant advantage over those who do not.
Another potential issue with the game is its steep learning curve.
While the game is relatively easy to pick up, mastering its complex mechanics and strategies can take a significant amount of time and effort. This could be either a turn-on or a turn-off based on the type of player that you are.
Overall, Rise of Kingdoms is one of the best games of its kind, so if you like classical and casual MMORTS games like this, you'll love RoK too!
What We Liked..
Historical accuracy and attention to detail
Beautiful graphics
Intuitive interface
Free-to-play model
.. and what we didn't
Slow pace of gameplay
Underdeveloped PvP
Genre: strategy, war, managerial, simulation
Setting: city, historical, present
Graphics: animated artworks
PvP: PvE
Rise of Cultures is a strategy game for browsers and mobile devices developed by InnoGames. The game takes players on a journey through different eras of human history, starting from the Stone Age and ending in the Middle Ages. Players must build and manage their cities, research new technologies, and engage in battles with other players.
One of the key features of Rise of Cultures is its emphasis on historical accuracy. The game provides players with a detailed representation of the cultures and societies of each era, including their architecture, technology, and military tactics. This attention to detail makes the game both educational and immersive.
In terms of gameplay, Rise of Cultures offers a variety of activities to engage in: you can build and upgrade buildings, gather resources, and train troops, both solo or with your fellow guild companions.
One of the biggest strengths of Rise of Cultures lies in its graphics. The artworks are stylish, beautiful and detailed, and they really bring the historical eras to life. The interface is intuitive and easy to use, making it extremely accessible to both new and experienced players.
Rise of Cultures also features a well-balanced free-to-play model. While it does offer in-app purchases, you can enjoy the full experience without spending any money, for real. This makes it a great option for players who are looking for a high-quality game without breaking the bank.
However, there are also some downsides...
Some players may find the pace of the game to be slow, as it can take time to gather resources and build up a strong city. Also, the multiplayer component is quite underdeveloped as the main emphasis of the game is on PvE: while somebody could consider it as an advantage, those looking for a hard challenge against other human players are going to be disappointed.
Overall, Rise of Cultures is a solid strategy game that offers a lot of worthy content. Its historical accuracy and attention to detail make it stand out from other games in the genre, and its free-to-play model makes it accessible to a wide range of players.
What We Liked..
Gorgeous hand-painted art
Deep class experimentation
Cozy and satisfying grind loops
.. and what we didn't
Cluttered and dated UI
Performance hiccups and lag
Opaque systems
Steep learning curve
Tree of Savior is a Korean isometric MMORPG from IMC Games that wears its old-school sensibilities—and its Ragnarok Online heritage—on an embroidered sleeve.
The first thing that hits you is the look: painterly backdrops, chibi-but-detailed character sprites, and particle effects that bloom like magic confetti.
The second thing is the class system. You don’t just pick a role; you stitch one together from multiple class advancements, mixing archetypes (Wizard, Swordsman, Archer, Cleric, Scout) with a smorgasbord of subclasses to create a build that’s either brilliantly synergized… or hilariously cursed. That freedom is the game’s identity: it’s a sandbox for build-tinkerers.
Combat is quick and flashy—an action-oriented click/keyboard/controller affair where positioning, cooldowns, and mob herding matter. The PvE loop leans hard into grinding, with quest hubs, instanced dungeons, raids, challenge modes, and field farming that feels cozy when you’re in the groove. Gear progression, attributes, enchants, and ichors layer on long-term goals, while the soundtrack—light, whimsical, and nostalgic—keeps the mood buoyant.
It’s not all cotton-candy clouds. Tree of Savior has historically struggled with a clunky UI, uneven onboarding, and performance hiccups during busy scenes. Some systems are opaque until you live in them, and the meta can feel like a moving target. Monetization and event cadence have waxed and waned over the years, and the population varies by region and season.
Still, when Tree of Savior clicks, it really clicks. It’s that rare MMO where experimentation is the point, where you load into a sunny field, turn monsters into fireworks, and tweak your build for “just one more” percent. If you crave expressive character building, cozy mob mowing, and throwback vibes with modern sparkle, this quirky canopy of a game is worth climbing.
What We Liked..
Distinctive
gratifying hero synergies
Destructible cover shapes tactics
Punchy comic-book presentation
.. and what we didn't
Balance swings and burst spam
Visual clutter in clustered fights
Monetization clarity still pending
Marvel Rivals is a fast-paced 6v6 hero shooter from NetEase that mashes Saturday-morning energy with competitive tactics. You pick from an ever-growing Marvel roster—from iconic blasters to bruisers and tricksters—and dive into objective-driven modes where abilities, cooldowns, and positioning matter as much as your aim. The hook isn’t just capes and quips; it’s the game’s signature hero synergies: certain pairs (or teams) can chain skills into spectacular team-up ultimates that change the flow of a fight. One moment your squad is scrapping on a capture point; the next, a duo unleashes a cinematic combo that deletes cover, repositions enemies, or turns a chokepoint into a highlight reel.
Maps pull from familiar Marvel locales—shiny cityscapes, mythic realms, high-tech fortresses—and lean into destructible cover. Blowing holes in barricades creates new sightlines and flanking routes, so rounds evolve as teams terraform the battlefield with their powers. It’s visually loud in a good way: comic-book panel flourishes, bold silhouettes, and effects that sell each hero’s identity without losing legibility (most of the time).
The pacing is aggressive but readable: frontline tanks initiate, blasters and skirmishers clean up, and supports/controllers keep the engine running with heals, shields, snares, and debuff flips. The result is a brawl that rewards coordinated pushes and cleverly timed ultimates over lone-wolf heroics. Expect the usual F2P trimmings—skins, emotes, and likely a battle pass—with balance and unlocks being a living conversation over time.
Caveats? Early builds showed balance volatility (superhero rosters are hard to equalize), occasional readability spikes when six ultimates collide, and onboarding that could do more to teach the synergy ecosystem. But when it clicks—when your team layers buffs, detonates a combo, and turns a map into sculpted rubble—Marvel Rivals delivers that rare “we planned this” rush. If you want a flashy, coordination-first shooter with meaningful teamplay, this might become your new nightly queue.
What We Liked..
New take on the genre
Easier to pick up than traditional MOBAs
System to disable abusive players
Excellent graphics
.. and what we didn't
Less challenging for seasoned players
Strife is a new MOBA by S2 Games, the maker of Heroes of Newerth. Despite its name, Strife has been trumpeted as the answer to the MOBA genre’s highly competitive - even toxic – community, and playing the game it’s easy to see why. S2 have worked hard to create a softer, more accessible game without compromising on the key elements that make MOBAs so enjoyable.
From changing the farming system so that gold is shared among team members when one makes a successful kill, to the introduction of a rating system that rewards good behavior and bans multiple offenders from in-game chat, Strife is all about encouraging team play and a friendlier online environment. Gamers who love a serious challenge might prefer to stick to the high-stakes play in other MOBAs, but Strife is perfect for new and casual gamers.
It may be easier, but that doesn’t mean it’s without challenge. Strife does try to change things up. There is a giant ape who can be freed by one side to wreak havoc on the other, super useful pet companions to train and customise and a crafting system that rewards loyal players. Far from just being a novice version of a regular MOBA, Strife is a serious step in a more positive direction for the genre, and a great opening point to any gamer who’s hung back from MOBAs so far.
What We Liked..
The Marvel Universe
Free to play and balanced cash shop
Constantly updated
.. and what we didn't
Characters and costumes are expensive
Marvel Heroes has a strong foundation with Brian Michael Bendis (author of Marvel comics) and David Brevik (designer of Diablo) on the development team. Although the game didn’t get off to a great start in open beta , Gazillion has since listened to players and done a much needed overhaul. And the effort was worth it - this is a very entertaining game and if Gazillion continues to be as responsive as they’ve been so far, it’s only going to get better.
The gameplay is fun and the story will appeal to many people, drawing as it does from the rich and complex Marvel universe. Add to this a well-balanced cash shop and this title is a must for Action RPG fans and Marvel fans!
What We Liked..
It's Star Trek!
Wandering through space is a joy
Good representation of galactic battles
Great character customization system
.. and what we didn't
Some repetitive quest types
Unworthy animation
Star Trek Online is an MMO developed by Cryptic Studios and inspired the eponymous television series.
Chronologically, it is set thirty years after the conclusion of the events of Star Trek: Nemesis and drops us in the middle of the rekindled conflict between the Federation and the Klingons, without forgetting about the Borg, always lurking in the background.
Character customization is very good and allows you to choose between three different factions, with numerous races for each, and three distinct classes between them.
Customization also extends to physical appearance and choice of skills.
During the game we will have the opportunity to complete assignments on foot or aboard our personal spaceship.
On foot, the game seems like an action/RPG hybrid where we directly control our character through a third-person view.
Aboard the ship, however, we will have the opportunity to fight and to explore the surrounding area.
Graphically the game is very good but is lacking in some technical fields, one of which is the animation in the third-person sections.
All in all, it's a good game for fans of the genre and a great game for avid fans of Star Trek.
What We Liked..
Unique MMORPG experience
Social friendly community
Plenty of content
Mobile version available
.. and what we didn't
Restrictive free trial
Dated graphics
Star Stable Online is a free to play MMORPG that's all about horses and female heroines.
Players create their characters and horses, and are taken to Jorvic, a fantasy island in which you'll quest, raise and train horses, and grow your heroine and stable while making new online friends.
The game has been around since 2011 and contains thousands of quests, but quantity doesn't mean quality as most of the questing mechanics are old-school in nature and mundane.
Gameplay mechanics are rather clunky when it comes to horse control, but key systems like racing are fun to participate in.
The game while free does have a limited trial up until level 5, when a payment becomes necessary to continue playing.
Overall, it's a unique MMORPG for younger audiences and horse lovers alike.